We firmly believe "online games are an art form." If we make great game art -- games that we ourselves find to be fun and engaging, and different from the other games in the market -- we have the opportunity to find a very large audience.
Throughout FY2015, with the belief, we relentlessly focus on quality. Our FY2015 revenues, operating income and net income all grew year-over-year, reflecting Nexon's commitment to excellent live game operations in existing games and launches of innovative and engaging new titles.
Our existing games, particularly major titles in China and Korea, continued to post positive results in terms of revenue and user retention rate. New titles in 2015 also showed impressive initial traction with players. DomiNations - launched globally - surpassed 20 million total downloads worldwide, and HIT - launched in Korea- ranked first in App Store and Google Play right after its official launch.
Furthermore, our global mobile games revenues grew 23% year-over-year. In particular, Korea showed remarkable growth, with mobile revenues up 78% year-over-year.
Throughout FY2015, we also continued to forge and strengthen partnerships with world-class game developers and IP holders. Heading into FY2016, we believe we are well-positioned to continue to create, deliver and service high-quality titles through strong internal development and significant partnerships.
Representative Director, President and Chief Executive Officer